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Portal knights savegame
Portal knights savegame










The level of an island is now displayed shortly before spawning at the landing pad. Water behaves better at underwater dungeon entrances now. Player names now keep the red color correctly when switching islands whilst low on health. Improved HUD elements layout for split-screen mode, especially XB bar and oxygen bar. Several HUD elements have been polished, both stylistically and concerning the layout. The art for the world globe in the background of the title screen and the worldmap has been polished. Several text cut-offs or incorrect line breaks have been fixed in various languages. This means that joining players can select a character and then will be taken to the host’s game right afterwards. Inviting friends starts the intended pre-game UI flow now for the joining player. Tree density has been lowered on vacant islands. The dedicated server configuration file can now be set to create a Creative Universe. Dungeon chests can now be mined once they have been opened. Mine carts and tracks can now be mined and placed. Recipes for potions have been reworked to better aid in the player’s journey. Block drops from enemies have been replaced with more useful items such as recipe items for potions. The first-person camera block placing animation has been changed so as not to obstruct the player’s view as much. The mage weapons “Dancing Swords” have been polished. Some tutorial texts have been reworked to better fit the player’s journey. Tutorial NPCs on Squire's Knoll can now be relocated. The Jade merchant and Pet merchant events are now rare events, randomly triggered. Prices for goods and quest rewards have been rebalanced to make purchases with merchants more consistent.

  • Home island protection now works as intended on Wifi/Lan only game sessions.
  • Pet sounds have been tweaked to occur less often and be a bit quieter.
  • portal knights savegame

    Other furniture was sold twice by one merchant.

    portal knights savegame

  • Several furniture pieces didn’t stack correctly.
  • Moved an incorrect recipe entry at the Altar crafting station to the Rogue crafting station.
  • Controller support has been improved in the DLC store menu.
  • Tweaked the armor values of some end-game armor pieces.
  • Fixed a rare scenario where Rift Achievements progress was not saved correctly.
  • Fixed a potential crash when mining many blocks and furniture in multiplayer.
  • Added another security check for character saving in multiplayer sessions.
  • Setting the host settings to “Private” no longer disables the session search in the Join menu.
  • NPCs that were no longer relocate-able have been fixed.
  • Mannequins and Pet Stations are no longer exempted from permission settings.











  • Portal knights savegame